Monday, October 6, 2014

Assasssin's Creed Unity Too Much for the Wii U

Leap of faith only available on the more powerful consoles.
The absence of Assassin's Creed Unity on Wii U is not because of policy change, but rather hardware limitations. Despite what has been said by Ubisoft about success on Nintendo's console, the reason why the newest Assassin's Creed game is not on Wii U is because it is just not powerful enough.

Speaking in a recent interview with Redbull Games, creative director Alex Amancio explains how the Wii U can't handle the scale of Unity. "I mean this is why we from the beginning, this was going to be a new-gen-only title, because the crowds aren’t aesthetic, they actually have impact. If we did anything to hinder that or to reduce that it would have a detrimental impact, it wouldn’t be the same experience."

Amancio continues, stating "I don’t think that would be fair to fans, to sell the same game but with different levels of experience. Even the seamless nature of the series and the scale of the game right, we couldn't do that. It wouldn't be possible, in our minds we’d be cheating fans by providing a lesser version of the same game."

Seems like Nintendo's console is getting left behind as more and more third party developers leap onto the more powerful competition. For more news on Wii U, Assassin's Creed and games today keep it locked to The Jester's Court. 

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