Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Wednesday, October 12, 2016

Treasure Trove - Kingdom Hearts: Chain of Memories



Welcome back, Treasure Seekers. This week I dive into one of my favorite franchises: Kingdom Hearts. Specifically, the first handheld iteration, Chain of Memories. Not only was this one of the more unique adaptations of the franchise, it is also easily one of the most overlooked Game Boy Advanced gems. 



Thanks to Konrad "FeniX" Gadzina and Cleyton R. Xavier for the music in this episode and Kenney for the minimal artwork for the logos. Head over to their links to check out more of their great work.

Wednesday, September 28, 2016

Treasure Trove: Golden Sun



Welcome back, Treasure Seekers. This week I want to introduce you to Golden Sun, the JRPG that lies somewhere between the easiness of Pokemon and the complexity and singular character focus of Final Fantasy. Seeing as the game has recently released onto the Wii U eShop, I think it's time to listen to why Golden Sun is such a sleeper JRPG that fans of the franchise should definitely pick up. 



Thanks to Konrad "FeniX" Gadzina and Cleyton R. Xavier for the music in this episode and Kenney for the minimal artwork for the logos. Head over to their links to check out more of their great work.

Wednesday, August 31, 2016

Treasure Trove: The Legend of Zelda - Minish Cap



Welcome back, Treasure Seekers. This week I talk about my top pick for the best game in the Legend of Zelda franchise: Minish Cap. Often overlooked, Minish Cap takes link to places he's never been before, such as the table top of a cobblers shop or the bottom of a tree stump. Exciting! If you are still reading this and interested in why this bite-sized iteration of the franchise is so great, listen up and enjoy.



Thanks to Konrad "FeniX" Gadzina and Cleyton R. Xavier for the music in this episode and Kenney for the minimal artwork for the logos. Head over to their links to check out more of their great work.

Tuesday, May 19, 2015

Time To Fix Nintendo's Membership Program

Image courtesy of PureNintendo.
Earlier this year Nintendo announced that the company would be ending it's Club Nintendo program and replace it with a newer, better program. This announcement came tied with the reveal that Nintendo would be developing mobile games, and the reason for ending the Club Nintendo program was to create a program that will work cross platform. Fast forward to today, and Nintendo still hasn't given too many details on what this program will look like, despite the fact that Club Nintendo's end is quickly approaching. So let's break down what would be the best changes Nintendo needs for Club Nintendo's successor. 

True Cross Platform Usage

Nintendo has already announced that the new program will be cross platform with not only the current Nintendo consoles, but PC and mobile as well. Aside from this fact, no other details have been announced, such as what this actually means. What Nintendo needs to do is make this a true cross platform experience that includes purchases that span multiple devices and saved data that can be accessed from multiple devices.

This is the start of Nintendo's vision. (Image courtesy of NintendoLife)
For years Nintendo fans have paid and repaid for the same game every time a new piece of hardware is purchased. On Wii, I purchased Super Mario Bros.: The Lost Levels. On my 3DS, I have purchased Super Mario Bros. 3 and plan on purchasing the original Legend of Zelda. All of these games are trapped on the devices I have downloaded them on, despite the fact that all of these games are playable on multiple devices I own. 

This is the number one problem that Nintendo needs to address. The excuse at the moment is that Nintendo wants to keep the value of games up rather than discounting continuously to try to aim for more sales. It's a noble excuse, and one that has some merit, but it can only be used so much before it looks like a thin veil to not give up something that is making the company money. If the upper management feels that handing out multiple copies on multiple devices will bring down the value of the game, there could always be a cheaper license purchase for players who own the game on a separate device. So rather than paying $5.99 for Legend of Zelda on my Wii U when I already own it on my 3DS, I could pay $.99 to buy a license and utilize it to re-download the game on this new device. It's silly that players have to re-buy these games over and over again and, honestly, it feels a bit like a let down, as if Nintendo doesn't care that it's consumers have to re-purchase these games.

Having to purchase these separately is silly and kind of outrageous. (Image courtesy of Engadget).
The ability to carry over save files between devices is also something that needs to be addressed. As more of these games become available on multiple devices, the ability to pick up and play on the go only to come home and move to the big screen is important. Sony has mastered this with the PS Vita and PS4/PS3, and has even left it up to developers to implement into their games, requiring Sony only to ensure that there is a back end that works well. Even mobile games have cross save play so players can move from mobile to tablet to PC without having to worry about anything in between. This feature is a no-brainer and there really is no excuse anymore.

Keeping Score

Hate them or love them, Trophies and Achievements are important to PlayStation and Xbox owners. Not only is there evidence that games with these features sell better, these games often have longer retention, depending on how the feature is implemented. Nintendo won't create a similar system, nor should they. Keeping score between friends isn't really Nintendo's style and creates a competitive nature that sometimes leads to hostilities that Nintendo does not want to deal with in it's online community. However, creating a unique system to show off accomplishments and compare with friends online is some thing Nintendo needs to implement. 

This is a start, but keep it going Nintendo! (Image courtesy of games.niooz.fr)
The funny thing is, Nintendo has already started this system with the 3DS: the badge collection system. This is a system that is perfect for Nintendo, because players can earn badges by completing challenges within games without placing a score to it. The system isn't so much competitive with your friends as it is more about competing with yourself and showing off your cute little achievements to your friends. It is the core of what the Trophy and Achievement systems started as but have left behind for this score chasing game. Badges can be cute, customizable for your devices (including your smartphone) and can be shown off through a friend profile and street pass. I mean, how cool would it be to collect all 8 gym badges in a Pokemon game and be able to show them off on your gaming profile? It would be amazing! The ability to show off and compare these badges with friends can go a long way and keep the positive online environment Nintendo cherishes.

And if Badges aren't what Nintendo wants to do then something similar, such as Stamps or a Garden to collect plants that relate to these systems. Anything is better than nothing, and knowing Nintendo, the company can create some system that is not only creative, but undeniably charming and cute at the same time. Having this system to span all devices and Nintendo games would be fantastic.

Maintain the Miis

The biggest thing Nintendo has over Sony and Microsoft when it comes to social gaming networks is the Mii system. Miis can be kind of a joke, but ultimately they are the best solution to keeping Nintendo unique and can help maintain a social network specific to Nintendo games and products.  And unlike the Avatars that Microsoft uses for Xbox, Miis are utilized for Mii Plaza and other social areas. 
 
This is a start, but make it a little bit more interesting (image courtesy of Nintendo wiki).

Keeping this concept and expanding on it will create a creative and interesting gaming social network that can do the same thing as PSN and Xbox Live, but also create a social area to interact with other players. Sony tried this with PlayStation Home, but ultimately it was too separated from the gaming space that players start in. To get to PlayStation Home you have to go out of your way. It is too ambitious. Keeping it simple, but building on Mii Plaza, Nintendo can capture this social area interaction while keeping players close to the games they want to play.

Taking this concept to mobile and PC platforms would be simple as well. A Mii app for mobile phones that would allow players to customize Miis, chat with friends and even compete in mini games and show off their Badge Collections (SEE HOW IT ALL COMES TOGETHER NINTENDO!) would be perfect. Sony has it's own PlayStation App, which works well, but Nintendo could implement this and expand on it with it's own unique twist to create an experience players want to be a part of.

Online Essentials 

The final thing Nintendo needs to address is it's own mentality towards the internet and it's features. There are plenty of essentials that PSN and Xbox Live continue to build on that Nintendo refuses to utilize, namely communication. Voice Chat and better Messaging needs to happen. 
 
Let me talk with my friends while playing games, Nintendo! (image courtesy of zeldainformer)

Yes, the internet can be vitriolic. And yes, not every player is going to be nice to other players, but in order to make the Mii system expand and incorporate a trophy-esque system, the online social features need to be expanded to match that of the competition. Party matchmaking and social media integration is also a plus, but the voice chat and messaging are where Nintendo needs to start. Limit the usage or offer the option to turn these features off for specific games that are being aimed at a younger audience, but don't make everyone suffer to 'protect' the younger audience. 
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These are the starting blocks that need to be addressed. For years the company has taken hits for it's refusal to upgrade this system of online features and usage. From being unable to tie everything to one ID to the inability to use the gaming systems to communicate with friends online easily, it's time to change. If these features listed above can be implemented appropriately, Nintendo could not only catch up to Sony and Microsoft, the company could supersede it's competition as the leader in how to build a positive social structure within it's gaming world.

Wednesday, March 25, 2015

Why Nintendo on Mobile Makes Perfect Sense

Oh, what a tangled web they weave. Image courtesy of Gematsu.
Last Monday Nintendo dropped a bomb shell on everyone: the company is going to make mobile games. This is huge news! Not only is Nintendo making games for a piece of hardware that is not developed by the company, but these games will be on a mobile platform. This is also frightening, taking into account that sometime last year a report was published stating that individuals talking with Nintendo at an investor's meeting wanted to release a Mario game on mobile platforms that would require players to pay cash for jumps. But I am ever the optimist, and honestly, you should be too, at least with this news story. Not only is this a smart business decision that will earn Nintendo a lot of money, but it is the best future proofing strategy I have seen from any of the big name hardware developers yet.

Tuesday, March 3, 2015

Nintendo, Please Bring SNES Games to the 3DS Virtual Store

Will this only be a fantasy? Image courtesy of Primagames.com

I have held off for quite some time on buying a Nintendo 3DS. There wasn't anything wrong with the 3DS per se, but there wasn't a truly compelling reason to buy one other than Pokemon Y and X when they released. I like Mario just fine and I'm interested in trying out some other games, such as Bravely Default and Kingdom Hearts 3D, but for the longest time the PS Vita simply had the games I wanted to play. It still does. I can count on two hands the games I want to play on 3DS, yet I need to setup a spreadsheet for all the PS Vita games I can't wait to play. 

That being said, I've finally snapped. I picked up the New Nintendo 3DS in New Red, and I am a big fan. The screen size is nice. The hardware feels solid and playing Pokemon in 3D for the first time on a handheld literally took my breath away. But there is one glaring misstep that I can not let go of when it comes to the 3DS: The Virtual Console.

Friday, February 6, 2015

Netflix is Working on A Legend of Zelda Series

Image courtesy of VG247
For years fans have been clamoring for a good, live action television or movie version of The Legend of Zelda series, and up until today, there has been little hope that it would ever happen. However, it looks as though Nintendo is teaming up with Netflix to make gamer's dreams come true.

Wednesday, January 28, 2015

Nintendo Shows Off Splatoon Equipment

All images courtesy of Splatoon's Tumblr.
Nintendo has released some new screens to the third-person shooter Splatoon, with details explaining just how the customizable equipment will work in the game. 

Tuesday, January 20, 2015

Nintendo Cancelling Club Nintendo For New Program

Image courtesy of Squallsnake
Nintendo has officially announced that the player appreciation program Club Nintendo will be discontinued. 

Friday, January 16, 2015

December Marks Wii U's Highest Sales Month Ever

Image courtesy of NintendoLife.com
Super Smash Bros. and great pricing seems to have brought the Wii U sales up in North America, as Nintendo announced that December 2014 was the highest sales month ever for the console.

Wednesday, January 14, 2015

New 3DS Gets a Release Date

Image courtesy of USGamer.net
During the Nintendo Direct this morning, president of Nintendo of America Reggie Fils Aime announced the release date of the New Nintendo 3DS in America.

Splatoon Will Feature Social Hub For Between Game Modes

Image courtesy of Nintendo.
Today during the Nintendo Direct, the company announced a new feature to 3rd Person Shooter Splatoon: a social hub.

Wii Titles Will Be Downloadable on Wii U

Image courtesy of WiiUDaily
Speaking at today's Nintendo Direct, Nintendo president Satoru Iwata has confirmed that Wii games will start arriving on Wii U.

Tuesday, January 13, 2015

Is the New 3DS Launching Next Month?

Image courtesy of NeoGAF.
It looks like the newest iteration of Nintendo's handheld will be launching in the US much sooner than originally believed.

Friday, December 19, 2014

Telltale Games Announces Minecraft: Story Mode and Miyamoto Talks About What's Next - Gamer's Source

Image courtesy of Kotaku.
Hello and welcome to The Gamers Source, your destination for gaming information. It's Friday, and though there isn't a whole lot of news, there is some interesting gaming news! Telltale has announced it's newest game franchise and Miyamoto-san talks about Nintendo's next steps. SO, without further ado, the news: 

Nintendo is Starting to Look into Creating it's Next Console

Image courtesy of Smogon.
It looks like Nintendo is starting to make it's next move passed the Wii U as renowned game designer and executive at Nintendo Shigeru Miyamoto has revealed that the company is starting research and development on it's  next home console.

Monday, December 15, 2014

Is Wii U Getting a New Gamepad Controller?

Image courtesy of Kotaku.
A Mario Kart 8 commercial has appeared on Nintendo's official YouTube channel, and it looks like it shows a newer, slimmer Gamepad Controller.

Friday, December 12, 2014

Microsoft is Publishing Next Tomb Raider and The PlayStation Experience Recap - The Gamers Source


Hello and welcome to The Gamers Source, your destination for gaming information. It's Friday, and despite a slow news week (outside of last weekend), it's time for some gaming news! Sony releases a bevy of announcements through the PlayStation Experience and Microsoft announces that it will publish the next Tomb Raider. SO, without further ado, the news: 

Nintendo Amiibos Sell Very Well Within First Weeks

Image courtesy of BleedingCool.com
Nintendo has announced the first sales numbers for the first shipment of Amiibos, and it's not surprising. 

Friday, December 5, 2014

Sony Settles with FTC Over Vita Advertising and Next Year's Assassin's Creed Has Been Leaked - Gamers Source

Hello and welcome to The Gamers Source, your destination for gaming information. It's Friday and after a long holiday, it's time for some gaming news! Sony settles with the FTC over exaggerating the abilities of the PS Vita in launch advertisements and Next Year's Assassin's Creed has been leaked ahead of schedule. SO, without further ado, the news: