Tuesday, April 15, 2014

Gamer's Source 4-15-2014

Hello and welcome to the Gamer's Source, your destination for gaming news stories of the day. Lots of Ubisoft news, between Watch_Dogs helping The Division and news on Good and Evil 2. So, without further ado, the news:


The delay of Watch_Dogs has really helped Massive Entertainment with it's development of The Division. Speaking to the Examiner, Managing Director David Polfedt said the delay really enforced how committed to developers Ubisoft is. "It’s tremendously important for us as a developer studio, to know that the owner and the publisher are ready to take that hit, and [the Watch Dogs delay] was a massive hit. I think their shares fell 25% on the day it was announced it was being delayed." Polfedt went on to say "for us in the development [side of things], that’s an important message that ultimately the management will back up the goals that we have, which is the game has to be great."

This is awesome to hear. It was really interesting to see Ubisoft delay Watch_Dogs to begin with, especially taking into account that the game was content ready by it's original launch date, but the developers wanted to ensure that the game was as good as they had hoped. Hopefully that is the same way Ubisoft feels about all of it's games in development, including the Division.  


The developer behind Rayman Legends may be taking the helm of Beyond Good and Evil 2. According to an article off of IGN, Micheal Ancel, creator of the original series who is currently working at Ubisoft Montpellier, said in a recent live stream, "Working on Rayman Legends was a nice, early holiday. So we are going to make serious games now. Beyond Good & Evil [is] a good candidate for making a real, serious game now."

This is exciting news for fans of the series, who have been held waiting for new news about the series since the teaser trailer back in 2008. Seeing as how he's hinting at the fact that the studio has not started on development though, it may be quite some time longer before fans get the game. 

Number THREE!!!

Details about Telltale's Tales from the Borderlands have appeared. Published in OXM and spotted by IGN, the game will allow the player to take up the role of Fiona, a con artist, and Rhys, a Hyperion worker. The story will shift between the two at particular intervals as the two retell the story to some mysterious individual. The game will revolve heavily around the player's interactions and decisions around money, which will be a very important commodity within the game. 

The game will also interact with a proper Borderlands game and will have some shooting gameplay that lies somewhere between what Gearbox and Telltale do, but nothing further about these tidbits has been given at this time. Be sure to check out the article on IGN for more information about the cast of supporting characters.

This is really cool. The team up to make this game happen is interesting enough, and a story driven take on the Borderlands lore is really exciting, especially since Telltale seems to have hit it's stride. However, talk about gunplay with no gameplay doesn't reassure me that the gunplay will be as good as the two developers want us to believe. Telltale makes great games, but when the action picks up, the quality drops, so it'll be interesting to see what comes of this game.    

Number FOUR!!!!

Respawn has spoken out about some of the changes coming to Titanfall. Speaking through the Titanfall website, game director Steve Fukuda talked about the recent updates that have come and that are coming, which include weapon balancing, scoring fixes and private match making (which is apparently in beta now). On top of these updates, the game will also be getting new burn cards and the ability to customize your Titan with decals, as well as new game modes. All of these things, which are outside the newly announced DLC, will be available through free updates. 

This is the kind of stuff I love to see developers do: support the software with free updates while also offering those who are willing to pay for it new content that took extra work. This is smart and really goes against the Call of Duty model of updating every two months with new maps. Hopefully we get some more of this from Respawn. 


Veteran Nintendo game designer Yoshio Sakamoto speaks out about his professional desires. Best known for his work on Super Metroid and Metroid: Other M, Sakamoto, when asked about returning to more traditional games in a recent interview with CVG that "this might be indirect, but if we can make new types of gamers enjoy video games for the first time through Tomodachi Life, then they might eventually become interested in the more conventional games. ... I would like to challenge myself to do that." Sakamoto is currently the producer on Nintendo's new weird 3DS title Tomodachi Life.

This is probably sad news for fans. Though Other M isn't as highly revered as Super Metroid, Sakamoto is still pretty highly respected by the Metroid fan base. It'll be interesting to see what Nintendo does with the franchise. E3 is right around the corner...

AND that is all! Slow news day but a day in gaming none the less. Tell me what your thoughts on today's news in the comments below. Don't forget to share with your friends and family on the interwebs. And, as always, keep the conversation going.

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