Showing posts with label Wii U. Show all posts
Showing posts with label Wii U. Show all posts

Wednesday, February 1, 2017

Treasure Trove - Severed


Welcome back, Treasure Seekers. This week, I take on the best of the best when it comes to touch screen-based combat: Severed. The follow up to Drinkbox Studio's excellent platformer Guacamelee!, Severed is a bleaker look into how to cope with tragedy while delivering an elegant solution to touch screen combat controls. Listen below:  



And as I stated above, here's the link to the concept video for the game. Thanks to Konrad "FeniX" Gadzina and Cleyton R. Xavier for the music in this episode and Kenney for the minimal artwork for the logos. Head over to their links to check out more of their great work. 

Some Links
Take Your Time Review

Wednesday, December 7, 2016

Treasure Trove - Lone Survivor



Welcome back, Treasure Seekers. This week, I tackle a game that helped change my taste in horror games, pushing me closer towards the suspenseful and stressful: Lone Survivor. This 2D, pixel art horror-survival game is all about messing with your mind, and I absolutely love it. Listen below:  



Thanks to Konrad "FeniX" Gadzina and Cleyton R. Xavier for the music in this episode and Kenney for the minimal artwork for the logos. Head over to their links to check out more of their great work.

Thursday, February 18, 2016

Pint Size Metroidvania - The Xeodrifter Take Your Time Review


Quick Note: Take the Metroid formula and condense it down to about 3 1/2 hours of gameplay for the perfect bite sized play through. The retro styled graphics and sound design bring back memories of yesteryear, as does the difficulty curve, so if you're not a fan of backtracking or higher difficulty, stay away. 


Metroid and Super Metroid helped create a unique blend of exploration and tension that was then refined with Castlevania: Symphony of the Night later on the PS One. This style of discovery that requires back tracking with new powers to open up more pathways in old areas has been adapted over and over again, often times to great success. Xeodrifter is the next game in line to take this patented formula and use it perfectly in a small, digestible experience of roughly three to four hours that left me feeling complete, and honestly, wanting to just play more.

Wednesday, May 27, 2015

Fanservice For The Pirate Manga At It's Best - The Take Your Time One Piece: Unlimited World Red Review


Quick Note: For fans of One Piece, there isn't a better adaptation of the tone and feel of the characters and the world. The combat can get stale outside of boss fights, but between the all new story, the ability to play your favorite pirates, and the extra content there's plenty of game here. Never heard of One Piece? You probably should stay away.

Anime translations to games don't always work out the way fans want them to. You would think that taking the impossible battle sequences or outlandish powers and bringing them to a medium where players can interact with them would be simple, but often times the transition leaves behind something special, making the game feel like it's glossed with the anime inspired coat of paint, but missing the heart of the source material. One Piece: Unlimited World Red is the opposite: as an adaptation of the anime/manga, it feels and looks amazing; as a game, it leaves me wishing there was just a little bit more there.

Tuesday, May 19, 2015

Time To Fix Nintendo's Membership Program

Image courtesy of PureNintendo.
Earlier this year Nintendo announced that the company would be ending it's Club Nintendo program and replace it with a newer, better program. This announcement came tied with the reveal that Nintendo would be developing mobile games, and the reason for ending the Club Nintendo program was to create a program that will work cross platform. Fast forward to today, and Nintendo still hasn't given too many details on what this program will look like, despite the fact that Club Nintendo's end is quickly approaching. So let's break down what would be the best changes Nintendo needs for Club Nintendo's successor. 

True Cross Platform Usage

Nintendo has already announced that the new program will be cross platform with not only the current Nintendo consoles, but PC and mobile as well. Aside from this fact, no other details have been announced, such as what this actually means. What Nintendo needs to do is make this a true cross platform experience that includes purchases that span multiple devices and saved data that can be accessed from multiple devices.

This is the start of Nintendo's vision. (Image courtesy of NintendoLife)
For years Nintendo fans have paid and repaid for the same game every time a new piece of hardware is purchased. On Wii, I purchased Super Mario Bros.: The Lost Levels. On my 3DS, I have purchased Super Mario Bros. 3 and plan on purchasing the original Legend of Zelda. All of these games are trapped on the devices I have downloaded them on, despite the fact that all of these games are playable on multiple devices I own. 

This is the number one problem that Nintendo needs to address. The excuse at the moment is that Nintendo wants to keep the value of games up rather than discounting continuously to try to aim for more sales. It's a noble excuse, and one that has some merit, but it can only be used so much before it looks like a thin veil to not give up something that is making the company money. If the upper management feels that handing out multiple copies on multiple devices will bring down the value of the game, there could always be a cheaper license purchase for players who own the game on a separate device. So rather than paying $5.99 for Legend of Zelda on my Wii U when I already own it on my 3DS, I could pay $.99 to buy a license and utilize it to re-download the game on this new device. It's silly that players have to re-buy these games over and over again and, honestly, it feels a bit like a let down, as if Nintendo doesn't care that it's consumers have to re-purchase these games.

Having to purchase these separately is silly and kind of outrageous. (Image courtesy of Engadget).
The ability to carry over save files between devices is also something that needs to be addressed. As more of these games become available on multiple devices, the ability to pick up and play on the go only to come home and move to the big screen is important. Sony has mastered this with the PS Vita and PS4/PS3, and has even left it up to developers to implement into their games, requiring Sony only to ensure that there is a back end that works well. Even mobile games have cross save play so players can move from mobile to tablet to PC without having to worry about anything in between. This feature is a no-brainer and there really is no excuse anymore.

Keeping Score

Hate them or love them, Trophies and Achievements are important to PlayStation and Xbox owners. Not only is there evidence that games with these features sell better, these games often have longer retention, depending on how the feature is implemented. Nintendo won't create a similar system, nor should they. Keeping score between friends isn't really Nintendo's style and creates a competitive nature that sometimes leads to hostilities that Nintendo does not want to deal with in it's online community. However, creating a unique system to show off accomplishments and compare with friends online is some thing Nintendo needs to implement. 

This is a start, but keep it going Nintendo! (Image courtesy of games.niooz.fr)
The funny thing is, Nintendo has already started this system with the 3DS: the badge collection system. This is a system that is perfect for Nintendo, because players can earn badges by completing challenges within games without placing a score to it. The system isn't so much competitive with your friends as it is more about competing with yourself and showing off your cute little achievements to your friends. It is the core of what the Trophy and Achievement systems started as but have left behind for this score chasing game. Badges can be cute, customizable for your devices (including your smartphone) and can be shown off through a friend profile and street pass. I mean, how cool would it be to collect all 8 gym badges in a Pokemon game and be able to show them off on your gaming profile? It would be amazing! The ability to show off and compare these badges with friends can go a long way and keep the positive online environment Nintendo cherishes.

And if Badges aren't what Nintendo wants to do then something similar, such as Stamps or a Garden to collect plants that relate to these systems. Anything is better than nothing, and knowing Nintendo, the company can create some system that is not only creative, but undeniably charming and cute at the same time. Having this system to span all devices and Nintendo games would be fantastic.

Maintain the Miis

The biggest thing Nintendo has over Sony and Microsoft when it comes to social gaming networks is the Mii system. Miis can be kind of a joke, but ultimately they are the best solution to keeping Nintendo unique and can help maintain a social network specific to Nintendo games and products.  And unlike the Avatars that Microsoft uses for Xbox, Miis are utilized for Mii Plaza and other social areas. 
 
This is a start, but make it a little bit more interesting (image courtesy of Nintendo wiki).

Keeping this concept and expanding on it will create a creative and interesting gaming social network that can do the same thing as PSN and Xbox Live, but also create a social area to interact with other players. Sony tried this with PlayStation Home, but ultimately it was too separated from the gaming space that players start in. To get to PlayStation Home you have to go out of your way. It is too ambitious. Keeping it simple, but building on Mii Plaza, Nintendo can capture this social area interaction while keeping players close to the games they want to play.

Taking this concept to mobile and PC platforms would be simple as well. A Mii app for mobile phones that would allow players to customize Miis, chat with friends and even compete in mini games and show off their Badge Collections (SEE HOW IT ALL COMES TOGETHER NINTENDO!) would be perfect. Sony has it's own PlayStation App, which works well, but Nintendo could implement this and expand on it with it's own unique twist to create an experience players want to be a part of.

Online Essentials 

The final thing Nintendo needs to address is it's own mentality towards the internet and it's features. There are plenty of essentials that PSN and Xbox Live continue to build on that Nintendo refuses to utilize, namely communication. Voice Chat and better Messaging needs to happen. 
 
Let me talk with my friends while playing games, Nintendo! (image courtesy of zeldainformer)

Yes, the internet can be vitriolic. And yes, not every player is going to be nice to other players, but in order to make the Mii system expand and incorporate a trophy-esque system, the online social features need to be expanded to match that of the competition. Party matchmaking and social media integration is also a plus, but the voice chat and messaging are where Nintendo needs to start. Limit the usage or offer the option to turn these features off for specific games that are being aimed at a younger audience, but don't make everyone suffer to 'protect' the younger audience. 
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These are the starting blocks that need to be addressed. For years the company has taken hits for it's refusal to upgrade this system of online features and usage. From being unable to tie everything to one ID to the inability to use the gaming systems to communicate with friends online easily, it's time to change. If these features listed above can be implemented appropriately, Nintendo could not only catch up to Sony and Microsoft, the company could supersede it's competition as the leader in how to build a positive social structure within it's gaming world.

Wednesday, January 28, 2015

Nintendo Shows Off Splatoon Equipment

All images courtesy of Splatoon's Tumblr.
Nintendo has released some new screens to the third-person shooter Splatoon, with details explaining just how the customizable equipment will work in the game. 

Friday, January 16, 2015

December Marks Wii U's Highest Sales Month Ever

Image courtesy of NintendoLife.com
Super Smash Bros. and great pricing seems to have brought the Wii U sales up in North America, as Nintendo announced that December 2014 was the highest sales month ever for the console.

Wednesday, January 14, 2015

Splatoon Will Feature Social Hub For Between Game Modes

Image courtesy of Nintendo.
Today during the Nintendo Direct, the company announced a new feature to 3rd Person Shooter Splatoon: a social hub.

Wii Titles Will Be Downloadable on Wii U

Image courtesy of WiiUDaily
Speaking at today's Nintendo Direct, Nintendo president Satoru Iwata has confirmed that Wii games will start arriving on Wii U.

Friday, December 19, 2014

Telltale Games Announces Minecraft: Story Mode and Miyamoto Talks About What's Next - Gamer's Source

Image courtesy of Kotaku.
Hello and welcome to The Gamers Source, your destination for gaming information. It's Friday, and though there isn't a whole lot of news, there is some interesting gaming news! Telltale has announced it's newest game franchise and Miyamoto-san talks about Nintendo's next steps. SO, without further ado, the news: 

Nintendo is Starting to Look into Creating it's Next Console

Image courtesy of Smogon.
It looks like Nintendo is starting to make it's next move passed the Wii U as renowned game designer and executive at Nintendo Shigeru Miyamoto has revealed that the company is starting research and development on it's  next home console.

Monday, December 15, 2014

Is Wii U Getting a New Gamepad Controller?

Image courtesy of Kotaku.
A Mario Kart 8 commercial has appeared on Nintendo's official YouTube channel, and it looks like it shows a newer, slimmer Gamepad Controller.

Friday, November 14, 2014

Sony Announces New Cloud TV Service and Major Games Have Terrible Releases

First, games. Next the living room. And eventually, the world...
Hello and welcome to The Gamers Source, your destination for gaming information. It's Friday, which means it is time to catch up on some gaming news. Sony announces a new Cloud-based TV app to watch live TV and Assassin's Creed Unity and Halo: Master Chief Collection release with terrible woes. SO, without further ado, the news: 

Tuesday, November 11, 2014

Nintendo Releases More Amiibo Information

At least Toon Link doesn't have the pee-yellow stick holding him up...
Nintendo announced today more information about Amiibos, including the second set and whether or not the toys are region-locked.

Thursday, November 6, 2014

Nintendo Direct Announces Majora's Mask Remake and More

Easily the slickest looking 3DS out there.
Yesterday Nintendo held another Nintendo Direct, this time focusing on what is to come for 3DS and Wii U.

Friday, October 31, 2014

Xbox One Gets a Holiday Price Drop and Nintendo Talks Limited Edition Amiibos - Gamers Source

Hello and welcome to The Gamers Source, your destination for gaming information. It's Friday, which means it is time to catch up on some gaming news. Nintendo talks limited edition Amiibos and it's quality of life device while Microsoft drops the price for Xbox One over the holidays and PS4 sales hit 13.5 million worldwide. SO, without further ado, the news: 

Nintendo Plans to Release Limited Edition Amiibos

So many offerings, so keep an eye out for your favorite!
Nintendo president Satoru Iwata recently confirmed that outside the regular Amiibo figurines planned for release, the company will also create limited edition Amiibos.

Friday, October 24, 2014

PS4 is Still Outselling Xbox One Globally and Halo 5's Release Date May Have Been Leaked - Gamers Source

Who can't wait to battle it out in this gorgeous desert?
Hello and welcome to The Gamers Source, your destination for gaming information. It's Friday, which means it is time to catch up on some gaming news. A ton of Super Smash Bros. for Wii U details have been revealed by Nintendo and Halo 5: Guardian's release date may have just been leaked. SO, without further ado, the news: 

Tons of New Details Released for Super Smash Bros. for Wii U

Smash in all it's HD glory!
Fans have been waiting with bated breath for Super Smash Bros for Wii U. Though they will have to wait a little while longer until November 21st, Nintendo has released a slew of new details regarding the console version of Smash.

Thursday, October 23, 2014

Just Add Water Give Another Update on Oddworld on Other Consoles

More platforms, coming soon!
After a quick tweet touching on the Oddworld port of Wii U, Just Add Water has given a full update on progress for Oddword: New and Tasty on other consoles. Creator of the series Lorne Lanning recently spoke on the podcast Fragments of Silicon and gave an update on the other versions of the game.