Videogames have always been this interactive form of escapism. For years I would play my Game Boy Color with Pokemon Yellow while riding in the car between Ohio and North Carolina to dive into the world of Kanto and avoid the boring real world drive. Over the years, as my game tastes have expanded, I've come to find so many different worlds that I would love to go and visit. Here are a few:
Showing posts with label Journey. Show all posts
Showing posts with label Journey. Show all posts
Thursday, April 3, 2014
Virtual Worlds: Video Game Locations I Want to Visit
Monday, November 25, 2013
Gaming Memories of This Generation
Gaming can offer so many experiences. The joy of reaching a high
score on the leader board. The anger of getting shot in the back. The
competition between you and your best friend as you race around the
track. It’s amazing just how many different emotions and feelings you
get from one game and how different those emotions are from others who
play that same game. This is why games are art: they connect us, on an
emotional level that is hard to tap into on any other medium. With the
ending of the current generation in sight (though not quite here yet)
there’s been a lot of reflection on the best moments of this past 8
years in gaming. Here are a few of mine. Spoiler Alert for those who
have yet to play Journey, The Last of Us and infamous 2.
Labels:
Arkham Series,
Games,
Gravity Rush,
inFamous,
Journey,
Last of Us,
Random,
Rock Band,
thatgamecompany
Monday, July 23, 2012
Journey Shows off the Emotional Power of the 2 Hour Game
Quick Note: Journey is a Masterpiece, just like FLoW and Flower. Not only does it have a great majesty about it, it also incorporates online co op in a unique way that brings the player back again and again.
thatgamecompany has always made wonderful and unique games, offering experiences that mirror art as well as gameplay, and Journey is no different. The game places the character as a wanderer of sorts, stuck in the middle of the desert with no instructions, no direction other than a light on top of the mountain in the distance. That's it for story, but the way it unfolds is astounding. With no dialog what so ever through out the entire game, it's up to the player to understand and infer as he/she travels across the landscape and watches small, dialog-less in game movies.
thatgamecompany has always made wonderful and unique games, offering experiences that mirror art as well as gameplay, and Journey is no different. The game places the character as a wanderer of sorts, stuck in the middle of the desert with no instructions, no direction other than a light on top of the mountain in the distance. That's it for story, but the way it unfolds is astounding. With no dialog what so ever through out the entire game, it's up to the player to understand and infer as he/she travels across the landscape and watches small, dialog-less in game movies.
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