Quick Note: DmC is exactly what Devil May Cry should be. With small tweaks, the combat system is even better and faster and the story has more depth than previous iterations without becoming too serious. DmC is something all lovers of Devil May Cry and Action Games should play.
Action games are a dime a dozen these days, but the Devil May Cry franchise still seems to sit at the top of my list. Just something about that platinum haired asshole that makes me smile every time I play him. I know a lot of people just didn't like the juvenile dialog or the corner action sequences, but to me, that's what makes Devil May Cry shine. So like many, I was very leery of a new studio taking over, even if it was Ninja Theory. Well I am here to tell you that DmC: Devil May Cry is not only the best the series has seen (and I dare say it), but also a great step in the right direction for action games in general.
Wednesday, March 27, 2013
Ninja Theory Blows Everyone Away in the New DmC
Labels:
Devil May Cry,
Games,
PS3,
Review,
XBOX 360
Monday, February 11, 2013
2D Platforming and Music Come to Life in Sound Shapes
Quick Note: Such simple execution and concepts help Sound Shapes shine through. Having a quick, fun and easy to approach campaign followed by Death Mode for the hard core 2D platformers and a smart and simple level editor, the game works well for just about any type of gamer. Add in the Cross Buy and Cross Save between the PS3 and Vita, and it's a solid package of gaming for only $15.
The 2D platformer has had a Renaissance of sorts over the past couple of years. From LittleBigPlanet to Rayman Origins to Super Meat Boy, it's hard to not be excited, especially growing up with the original Nintendo and Super Nintendo. What's unique is how each of these games differentiates (or doesn't differentiate) from the original platform champions. In Sound Shapes case, it differentiates in a unique way: the sound.
The 2D platformer has had a Renaissance of sorts over the past couple of years. From LittleBigPlanet to Rayman Origins to Super Meat Boy, it's hard to not be excited, especially growing up with the original Nintendo and Super Nintendo. What's unique is how each of these games differentiates (or doesn't differentiate) from the original platform champions. In Sound Shapes case, it differentiates in a unique way: the sound.
Sunday, February 10, 2013
inFamous 2 Blows Away the First in Every Way
Quick Note: inFamous 2 does everything bigger and better than the first. Abilities grow and are customizable, the story is far more engrossing and the combat is even more satisfying. Little fixes go a long way in this sequel, which is a must by for any die hard Sony Fan boy or third person action gamer.
With the first inFamous, I had a lot of hesitation. After getting it for free from Sony for the Great Playstation Outage, I sat on it for months. That was not the case with the sequel. After watching my room mate John play a bit and finished with inFamous: Festival of Blood, I was ready for inFamous 2. Almost too ready. I felt like I might have inflated my expectations for the game. How wrong I was. The game is amazing. Hands down, Sucker Punch has done an amazing job with the newest iteration of the series.
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| Good or Bad: You Decide |
Sunday, February 3, 2013
More Graffiti Tags
I love graffiti. There's this sense of art and rebellion and expression all wrapped into one. I also am in awe on how quickly these pieces of art are pulled together. Here are a few pieces I've found recently:
Sunday, January 27, 2013
Global Game Jam 2013
Another year, and another Global Game Jam. This passed weekend I worked with fellow group members to work on a prototype for our game "Dragon Soul". As a warrior searching to defeat the powerful dragon Zanzibar, you travel to his lair to fight the beast. Upon fighting the beast, the dragon easily defeats you and shatters your heart, leaving you to pick up the pieces. Though it's still having the finishing touches added to it, I will post some more information later this week along with some screen shots. This will have to do for now:
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