Quick Note: The Cartoon Network style graphics hide a simple, yet violent, puzzler. Great for players looking to play something in quick bursts or those who enjoy puzzles, but be ready for the difficulty spike with the last few levels.
Despite what many fans (and detractors) may think about the lack of big titles on Sony's handheld, the PS Vita is the perfect playground for smaller, independent games that are great for pick up and play sessions. MonsterBag joins this pantheon of games that fit so well on the Vita, though it falls just short of the greatness many more before it have reached.
MonsterBag is a 2D puzzle game that puts players in the role of V, a MonsterBag who is left behind by its friend Nia as she heads off to school. Not wanting to be alone at home, V heads out to find its friend. There is one small problem for V. Being a MonsterBag, most people aren't as understanding as Nia. So V must navigate environments and solve puzzles to get past the crazed masses in between itself and it's best friend.
The cartoony style may detract for some, but it makes the game stand out and is quite refreshing. |
Be prepared for lots of death and blood, despite the cute art style. |
Unfortunately, the ease and accessibility of the puzzles change during the last three stages of the game, where the difficulty is ramped up for no apparent reason. The final stage, in particular, feels like it was designed around the fact that the player will fail over and over again until V is re-spawned at exactly the right moment to make it past an enemy pattern that's seemingly random. This one level became a sticking point for me for well over 30 minutes, which is frustrating when the game's levels are designed to be beaten in 5 - 15 minute spurts.
You're brain won't hurt after playing through the puzzles, so even non-puzzle gamers can enjoy the quick levels. |
Never have I worked so hard in a game to not piss the NPCs off. |
7.0 out of 10
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